THE NUMBERS, WITHOUT THE MAGIC TRICKS
Built to be checked.
Not merely trusted.
$TAX at launch
fixed contract ceiling
fixed in code
zero means zero
Every claim burns 5%.
Even taxes pay taxes.GENESIS DISTRIBUTION
Locked and verifiable.
Liquidity — 20% (2B)
The Uniswap V3 LP NFT was sent to the burn address at launch. Liquidity can never be pulled by anyone.
Community — 30% (3B)
On-chain vesting: 24-month linear release, no cliff. Funds mining-season bonuses, events and airdrops.
Treasury — 40% (4B)
On-chain vesting: 12-month full lock, then 36-month linear release. Reserved for exchange listings, ecosystem grants and future staking rewards. Under the project’s published policy it is not sold to fund development — a transparency commitment, not an on-chain restriction.
Marketing — 10% (1B)
Operational wallet with published spending.
MONTHLY EMISSION
Unlimited supply.
On-chain discipline.
Fixed schedule
Only the EmissionController can mint: a hard cap of 100M $TAX per month and a minimum 28-day interval between emissions, enforced in immutable code. The admin role that could add a new minter has been permanently renounced.
Monthly split
The fresh user pool is 97M in epochs 1–6 and 95M from epoch 7 onward. The developer share is 3% for the first six months, then 5% — fixed in code, minted to a fixed disclosed wallet.
Auditable distribution
The full monthly distribution list is published, a Merkle root goes on-chain, and claims open only after a 48-hour public audit window. Claims never expire.
Per-player monthly cap
No single player can claim more than the smaller of 2% of that month’s user pool (reduced 15% compounding per missed day) or roughly $200 worth of $TAX at the epoch’s average on-chain TWAP price. Of any capped overflow, 25% is burned and 75% carries into the next epoch.
BURN MECHANICS
The tax on the tax.
Claim burn — 5%
Every claim burns 5% of the final allocation, fixed in code. This is the main, ongoing burn: the more active the player base, the more it removes in absolute terms.
Cap overflow burn — 25%
When a per-player cap binds, 25% of the overflow is burned before the rest carries forward. This burn runs in the opposite direction: strongest while the player base is small, fading as the community grows.
Cosmetic shop — 100%
Every $TAX spent in the cosmetic shop is permanently burned on-chain.
What burns do not do
Together these offset part of ongoing issuance — they do not yet make total supply shrink. The long-term goal is a burn rate approaching the emission rate.