THE NUMBERS, WITHOUT THE MAGIC TRICKS

Built to be checked.
Not merely trusted.

Genesis Supply10B

$TAX at launch

Monthly Emission100M

fixed contract ceiling

Claim Burn5%

fixed in code

Team Genesis0%

zero means zero

Unlimited total supply.Fixed monthly emission. No discretionary money printer.
20% Liquidity30% Community40% Treasury10% Marketing

Every claim burns 5%.

Even taxes pay taxes.

GENESIS DISTRIBUTION

Locked and verifiable.

01

Liquidity — 20% (2B)

The Uniswap V3 LP NFT was sent to the burn address at launch. Liquidity can never be pulled by anyone.

02

Community — 30% (3B)

On-chain vesting: 24-month linear release, no cliff. Funds mining-season bonuses, events and airdrops.

03

Treasury — 40% (4B)

On-chain vesting: 12-month full lock, then 36-month linear release. Reserved for exchange listings, ecosystem grants and future staking rewards. Under the project’s published policy it is not sold to fund development — a transparency commitment, not an on-chain restriction.

04

Marketing — 10% (1B)

Operational wallet with published spending.

MONTHLY EMISSION

Unlimited supply.
On-chain discipline.

01

Fixed schedule

Only the EmissionController can mint: a hard cap of 100M $TAX per month and a minimum 28-day interval between emissions, enforced in immutable code. The admin role that could add a new minter has been permanently renounced.

02

Monthly split

The fresh user pool is 97M in epochs 1–6 and 95M from epoch 7 onward. The developer share is 3% for the first six months, then 5% — fixed in code, minted to a fixed disclosed wallet.

03

Auditable distribution

The full monthly distribution list is published, a Merkle root goes on-chain, and claims open only after a 48-hour public audit window. Claims never expire.

04

Per-player monthly cap

No single player can claim more than the smaller of 2% of that month’s user pool (reduced 15% compounding per missed day) or roughly $200 worth of $TAX at the epoch’s average on-chain TWAP price. Of any capped overflow, 25% is burned and 75% carries into the next epoch.

BURN MECHANICS

The tax on the tax.

01

Claim burn — 5%

Every claim burns 5% of the final allocation, fixed in code. This is the main, ongoing burn: the more active the player base, the more it removes in absolute terms.

02

Cap overflow burn — 25%

When a per-player cap binds, 25% of the overflow is burned before the rest carries forward. This burn runs in the opposite direction: strongest while the player base is small, fading as the community grows.

03

Cosmetic shop — 100%

Every $TAX spent in the cosmetic shop is permanently burned on-chain.

04

What burns do not do

Together these offset part of ongoing issuance — they do not yet make total supply shrink. The long-term goal is a burn rate approaching the emission rate.